Update 0.3.3 - The Casino Update


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Version 0.3.3 (25th August, 2024) - The Casino Update

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Comment: new update 1 day before its been a year since last update, lets go! now i can proudly say that the game did not take one year to update!!! next update will release sooner (this time for real)

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. Added 5 new endings

. Added 8 new achievements

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. Added a new location - The Casino

.. Buy tickets and gamble your life savings away to try and win some of the interesting prizes they have!

... Or alternatively, try and unveil the mystery of this place by looking for clues in familiar places with familiar people...

. The library got a small renovation and now has quality of life tools like the photocopy machine.

. You now get more weaker wood depending on your Axe Power stat / more weaker ore depending on your Pickaxe Power stat

. . Each Tool Power over the minimum required Tool Power to break something gives you 1 extra piece per hit

. . Adjusted material prices accordingly

. . . Stone sell price 2 > 1

. . . Red wood sell price 4 > 7

. . . Fixed a bug where red wood sold for the same price as thick wood

. There are now some extra rubies in the bush

.. If you are lucky enough, there might be a lot more in there.

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. Updated the death screen... again!

. Made some notoriously difficult endings slightly easier... again!

. Updated some achievement descriptions to be hints on how to obtain the achievement, rather than some random comment.

. The Warper is slowly making its way into more locations, including scenarios where you can get an achievement at the cost of dying (so that you can return to before you sacrificed yourself for the achievement)

. Added Freaky mode. You might not be able to play it though.

. Rewrote even more older content to flow better/have proper grammar/have more concrete lore/not flood you with text etc.

. Added random encounters/events to both new and some old content

.. Some use the "funny" value that is selected at the start of your run and doesn't change for the most part.

.. Some use a temporary RNG value that is constantly changed, and therefore might occur at different points in a session.

.. These encounters/events usually don't give any achievements, but are just there. Some do give achievements,

but i decided that it would be best to keep the amount of RNG endings and achievements to a minimum.

. Added an option to disable the warning when you enter Morshu's shop.

. Changed how some interactions work after Morshu's death.

. Nerfed God Mode

. . Well, not really. You just have 10 million of everything instead of 1 billion of everything.

. Added some teasers/locations for upcoming updates. Can you find them all?

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Files

1_0.3.3morshu_OBF.zip Play in browser
71 days ago

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