(FINAL UPDATE) Update 1.0.0 - The Full Release Update
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Version 1.0.0 (7th August, 2025) - The Full Release Update
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The biggest update ever, marking this game's journey finally reaching a point where it is (somewhat) the way I wanted it to be when it became more than just a silly joke.
This update rewrites everything and adds a lot of new lore/stuff to the game to help explain some of the things that used to be open to interpretation too much. While this update is pretty much the final one, I might still update the game in the future, but don't expect anything big because the game is finished. Either small content additions like an ending/achievement or two, some bug fixes and quality of life, or a new feature when I feel like adding one. Thank you for playing and supporting Morshu The Game: Adventure Road over the years <3
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Update Summary (The full changelog is below the summary):
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Full rewrite. The previously broad location names are now replaced with actual descriptions of your surroundings to help immerse the player in this world, the almost half a decade old text is touched up on to make it shine again with improved writing, while the nonsense lore drops are corrected in a way where they should at least make some sense (as opposed to none). I went through every single line of the code to make sure that nothing gets left behind. The full rewrite also helped me catch and fix a LOT of small grammatical mistakes, oversights and outright detrimental bugs.
15 new endings and 23 new achievements! Endings and achievements now have RARITIES - Can YOU get the rarest ones?
Many new locations, as well as updates to most of the old locations, both small and big!
Updates to all menus and screens! You can now also view your STATS at the end of the game!
Fight Items Overhaul - you can now use an item in a fight once per turn without skipping your turn. You can also CHECK the enemy by Acting as much as you'd like without skipping your turn.
Quality of life changes to help you on subsequent runs!
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Full changelog:
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. First of all, there are probably bugs/oversights in this update due to its sheer size. Months of work alone will undoubtedly lead to a mistake or two happening. If you spot any, PLEASE report them to me on discord (koshkamatew, discord server can be found in the game's menu in Info > Credits)
. Full rewrite of all existing content in the game. The text you see on the screen is new, but the gameplay should have remained the same/similar, aside from some endings/achievements which were made either slightly harder, requiring an extra step, or slightly easier, giving you multiple ways to reach the harder endings/achievements while dropping subtle hints to let you know what to do next.
. Added 15 new endings (ending 77 and higher is new content)
. Added 23 new achievements (achievement 98 and higher is new content)
. Added a LOT of new locations... and updated many older ones.
.. Not EVERYTHING new is listed in the changelog (sorry, it's "almost full changelog", not "full changelog". I added many minor additions and changes to existing locations, and listing them all would clog the changelog (especially the bug fixes), so I only listed some notable stuff. You will have to discover the changes on your own!
.. New Location: The Mansion
... If you walk a little bit down the road, you will see a glorious new mansion emerge, belonging to a very close relative of Morshu...
... Will you visit as a guest via a little invitation from Morshu? Will you sneak into their backyard via convenient tools?
... Will you... set "him" free?
.. Major Location Update: The Void
... The Void has opened up. If you wish to see the truth, it will present itself to you.
... Four pathways lie deep in the darkness. Follow each one and take a peek into a universe that has been long since left behind.
.. New Location: The Enchanted Forest
... The final area of the foraging location, accessible via a portal in the second area once you reach level 5
... You can chop enchanted wood, fight (or rather run) from a new enemy, enchant your gear at the wizard, or help the residents of the castle out... if they let you in, that is.
... There is also a lone tree that is not like the others. The name of the fruit might remind you of something, and if it does, under no circumstances should you bring any... sauce... from MorshDonalds... to this peculiar tree...
.... Neither should you bring the fruit to those who know.
.. New Location: The Mine, Floor 3
... The Mine got a couple of updates, and one of them is the final area of the mining location, accessible once you reach level 5
... You can mine diamonds, fight a new enemy, or take a peek inside the research station that was abandoned in here... What were they researching? What meaning does their research hold? Can you figure that out yourself?
.. New Location: Home
... This is the new location where you start out at and do stuff like crafting
.... Moved all the "ui" stuff like the crafting table or the level altar to your home
.. New Location: The Dojo
... Found in the backyard of your home, this location will give you a secret phrase once you reach Level 5.
.... Using this secret phrase, you have a shortcut to reaching Level 5 in any future playthrough by just going to the dojo
..... For this reason, Godmode no longer starts with a lot of XP
.. Split the road up into two locations. Go down the road to access the other road stuff.
... Did the same for the town. It's now two locations which you can travel between
.... Both these changes were done to get rid of the choice dump that these locations cause
. Added the Diamond Sword, Diamond Chestplate, Iron Pickaxe and Reinforced Axe, all respestive to the final areas in the foraging and mining locations.
.. The Iron Pickaxe and Reinforced Axe can be found in the final area of each location, ready to pick up and use, to compliment The Dojo's level boost.
.. The Diamond Sword and Diamond Chestplate are crafting and bazaar unlocks for level 5, and each require only 10 diamonds to craft/buy, meaning that you don't need the previous tier item to obtain these, you only need to mine some diamonds on the third floor.
... The Enchanted Diamond Sword and Enchanted Diamond Chestplate are upgrades obtained by bringing Enchanted Wood to The Wizard in The Enchanted Forest location
. Added 2 new quests
. Added the opposition Plan B. Return to the weird shack and enter the code from plan A ending to get inside the door and continue the storyline.
. Gus Town is now a secret location with an unlock condition, just like it was originally supposed to be.
.. Also, fixed a softlock in Gus town.
. Updated the main menu and the battle inventory system, as well as behind the scenes code stuff behind these to allow for faster and bug free implementation of new fights while reducing the amount of copypaste code.
.. Reworked the Item button while at it - you can now use one item per turn, and doing so won't cause you to skip your turn, meaning you can now heal yourself and then attack.
... ALSO reworked the CHECK button while at it - you can now check after acting without skipping your turn!
. Updated the ending and achievement screens.
.. Added rarities to endings and achievements
. Standardized all fights to the newest fight system
.. The old fights still play out similarly and have nuances that prevent you from using your items.
. Added a new stats screen - you can view your stats once you get an ending, reach an END or die.
.. The game now tracks some of the things you do that contribute to stats, including your total earned achievements in a run.
. Reduced the amount of unintuitive actions required for some endings/achievements even further (Stuff where you have to press the same button over and over again with no feedback - i either reduced it (outside of certain special cases, where the repeated action is hinted at elsewhere) or made it intuitive (the response slowly changes, indicating progress, hard endings and puzzles make more sense))
.. Also added alternative routes/several ways to get to certain endings. (There are multiple ways to get "Allowance" for "The Altered" now)
. Nerfed god mode once more!!!! (You are still pretty much unkillable and have a plethora of resources, but you now instead have a reasonable amount of them and reasonably strong tools instead of everything just being "9999999999999")
.. Also, god mode is not all that powerful from now on. Most stuff is still possible in god mode, but a couple endings/achievements are not possible unless you are in Normal mode anymore.
. Nerfed the Blade Of Luck's subsequent ticket damage bonus from 7 to 6 (the default 10 damage is still the same, but each extra ticket only adds 6 damage now)
. Nerfed the Cloak Of Fortune's default damage reduction from 15% to 10% (the extra 5% per ticket are still the same)
. The Battery now has a fixed cost on the bazaar and you ACTUALLY require it to use the ruby duping machine.
. Added a convenient shortcut to progress through The Backrooms faster than pressing the same button a bunch of times on subsequent runs.
. Replaced the ending not found ending with the you cheated ending. The way to get it is still the same.
. Adjusted JACKPOT odds in the casino and listed them in the rules.
.. Coinflip 0.5% > 0.0167% (irl accurate)
.. Slot Machine 0.33% > 0.5%
.. Crash 0.5% > 1%
. Modernized the KFC Meal sauce.
. Dripguy will not resurrect himself anymore.
. Fixed armory duplicate "Cancel" prompt in the trashcan, as well as a missing "Cancel" prompt for throwing away your axe.
.. Actually, you know what? Fixed a bunch of other similar option shenanigans, i'm not listing all of them. Basically, cleaned up the game.
. Getting banned from the airport now actually gets you banned from the airport, meaning that you cant repeatedly get the caught in 4K achievement anymore.
. Further unlisted bug fixes (A LOT OF THEM), minor adjustments to content like ending/achievement descriptions (A LOT OF THEM) and names etc.
. Further unlisted content additions and quality of life changes all across the board. :)
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Files
Morshu The Game: Adventure road (V1.0.2) (Full Release Update)
Text based adventure game where you can explore hundreds of locations in an attempt to uncover all the secrets.
Status | Released |
Author | koshkamatew |
Genre | Visual Novel, Adventure |
Tags | Funny, Multiple Endings, No AI, Singleplayer, Text based, Turn-Based Combat, Violent |
More posts
- Update 1.0.2 - Small Patch + Open Source18 days ago
- Update 1.0.1 - Bugfix36 days ago
- Progress update: V1.0.0 releases in 1-2 weeks67 days ago
- The Next Update will be V1.0.0 - The biggest one so far.Nov 14, 2024
- Update 0.3.3 - The Casino UpdateAug 25, 2024
- Update 0.3.2 - The Rework UpdateAug 26, 2023
- Mini Update 0.3.1.1Jul 23, 2022
- Update 0.3.1 - The 69th Ending UpdateJul 22, 2022
- The game is going open source after 0.3.1Jul 14, 2022
Comments
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Welp. Never thought the day would actually come... V1.0.0. Many doubted, many said it was cancelled, many thought John E. "Koshkamatew" has forgotten about the game, moved on. But then, out of nowhere.. boom. Morshu gaem.
...Aaaanyway. Can't wait to play it soon. Amazing game which I got as I said in that one comment from 4 months ago. (yeesh, time really flies by that fast??)